Resume/Contacts




Annie Meneses

OBJECTIVES
Obtain an entry level Texture Artist position then advance to Lead or Director within 10 years.

SPECIALTIES
  • Hand painted texturing/ Realistic Texturing
  • Strong traditional art skills including drawing, sculpting, and design
  • Designing Props, Characters and Environments.
  • Low-Poly/High-Poly Modeling
  • Next-Gen game pipelines (hard surface modeling/organic sculpting)
  • UDK Materials
  • UV Layout creation using 3ds Max, Maya, Headus UV Layout.

SOFTWARE KNOWLEDGE
  • Autodesk 3D Studio Max, Maya, Mudbox
  • Unreal Development Kit (UDK)
  • Pixelogic Zbrush 3.5 to 4R4
  • Quixel nDo2
  • Headus UV Layout
  • Adobe Photoshop, Corel Painter, Sai, Gimp




EXPERIENCE/ACHIEVEMENTS
  • (2012)Participated in VGDC Game Jam September 2012 as a Visual Developer/Texture Artist on the “Pixel Sloth” project team.
  • (2010) Won 10,000 dollar scholarship at the Art Institutes for extraordinary entrance portfolio.
EDUCATION
The Art Institute of California – Orange County  Santa Ana, CA      
Fall 2010 to Fall 2013
Bachelor of Science in Game Art and Design

About Me

My photo
I'm a California girl interested in 2D/3D conceptual art. I'm available for freelance work in both animation and gaming.