Annie
Meneses
OBJECTIVES
Obtain an entry level Texture Artist position then advance to Lead or Director within 10 years.
Obtain an entry level Texture Artist position then advance to Lead or Director within 10 years.
SPECIALTIES
- Hand painted texturing/ Realistic Texturing
- Strong traditional art skills including drawing, sculpting, and design
- Designing Props, Characters and Environments.
- Low-Poly/High-Poly Modeling
- Next-Gen game pipelines (hard surface modeling/organic sculpting)
- UDK Materials
- UV Layout creation using 3ds Max, Maya, Headus UV Layout.
SOFTWARE KNOWLEDGE
- Autodesk 3D Studio Max, Maya, Mudbox
- Unreal Development Kit (UDK)
- Pixelogic Zbrush 3.5 to 4R4
- Quixel nDo2
- Headus UV Layout
- Adobe Photoshop, Corel Painter, Sai, Gimp
EXPERIENCE/ACHIEVEMENTS
- (2012)Participated in VGDC Game Jam September 2012 as a Visual Developer/Texture Artist on the “Pixel Sloth” project team.
- (2010) Won 10,000 dollar scholarship at the Art Institutes for extraordinary entrance portfolio.
EDUCATION
The Art Institute of California –
Orange County Santa Ana, CA
Fall 2010 to Fall 2013
Bachelor of Science in Game Art and
Design
